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P A R T I : you.


Name: Angie
Website: www.two-sins.com
E-mail: shortcakegreen at gmail dot com

 

P A R T II : civilian information.


Civilian Name/Nickname: Inoue Junko. She wishes she had an adorable nickname and hopes very hard that someone will some day give her one but... When your name is so tiny, who is going to bother? ;_;
Name Meaning: Inoue means "above the well", Junko means "obedient" or "genuine/pure" child. So she's going to be a pure, obedient child of the well and the sad thing really is that, yeah, she kind of is.
Gender: Female
Age: 18
Birthday: June 10th - Judy Garland's birthday, "love me, need me, worship me PLZ" leads to misery. Take a lesson, Junko.
Astrology Sign: Gemini - Two faces is a total underachiever's trick! Real go-getters attempt at least ten!
Blood Type: B


Likes:
her fish tank - Nothing in her tank is particularly gorgeous or exotic or expensive. It's essentially My First Fish Tank but it makes Junko happy. In her quieter moments, she will sit and watch the fish move within while thinking nothing in particular. It is the closest Junko comes to zen. Each fish has a name and, thanks to her imagination, a personality. Her favorite fish is Minami-chan and tends to list to one side while swimming.

the sound of waves and boat horns - Spending so much time within easy shouting distance of the ocean has imprinted itself fully onto Junko's subconscious and she associates safety and peace with both the gentle shush of waves and the strident honking of boat horns. One of the problems she has discovered since moving further inland is that she cannot sleep in any kind of refreshing manner without them. She has resorted to a Sounds of Nature CD: Oceanscapes in her pursuit of tranquil sleep. It's missing the horns but it's better than nothing.

gashapon figures - Junko is enamoured of the tiny little plastic figures found in arcades and stations all over the country. Oftentimes she doesn't even care what series the figure is from; if she sees a Gashapon machine, she has to put in her money and turn the handle. For her, the process is an inexpensive moment of bliss, unmarred by any real-world distractions. The moment before you find out what is in the plastic capsule equals something better than all the night-before-Christmases in the world. It's anticipation, it's luck, it's a reassuring fact that she will adore whatever she finds. Once the tiny plastic wonder is free, Junko promptly carries it home for display on a tidy, dust-free shelf so she can continue to enjoy the residual thrill of a find.

fine fabrics - When it comes to fabric, Junko is a complete texture whore. While she appreciates color as much as the next girl, the quality which will consistently sell her on a garment/blanket/etc. will be how it feels against her skin. She likes velvets and silks and soft cottons. Rough textures such as tweed irritate her delicate skin and she hates how something like canvas has no give or flow to it. She will bypass an outfit she loves if it is made of a fabric she hates. It's just her thing.

Misc. Likes: pop music, roses (especially purple and blue ones), melon bread, cell phone straps/charms, trivia, details, knowing thing, ginger ice cream, jasmine bubble tea, dreaming

Dislikes:
moving - Having moved so frequently in her short life, the original excitement and adventure of moving has definitely died down for Junko. She is tired of making new friends and setting up a new bedroom. It's hard work and, for her, it is exhausting since she is so determined to make a good impression and adjust as quickly as possible to what her new environment requires. Every time her family moves, she hopes it is the last time. It unsettles her to be so shiftless and at the whims of her parents and her father's job.

personal questions - While Junko loves to have people show interest in her, she shies away at answering questions about her past and personal opinions. She does not want to accept that personal questions and interest tend to go hand in hand. Personal questions make her anxious, worrying that her life and hobbies are not impressive enough or cool enough. When presented with one, she answers as briefly as she can while still remaining polite and then turns the conversation back to the other person.

the beach - Ironically, for as much as Junko adores the sound of the ocean and all things connected with it, she is not a fan of the sunny, sandy attachments that come with it. Again, it's totally a texture thing. Once Junko is in the water, she is fine and dandy but the trial comes in trying to achieve the water. She hates the grittiness of sand and its propensity to get everywhere. It rubs at her skin and bothers her and oftentimes will result in a rash. She is also not quite keen on the feel of Mysterious Things Beneath The Waves brushing at her legs. Ewwwww!

her accent - Originally coming from the wee island of Ishigaki south of mainland Japan, Junko speaks two languages fluently, Yaeyama and Mainland. Now, of course, she sticks to the mainland dialect firmly and squashes all traces of her other one - even down to the accent that comes with it. When she speaks Yaeyama, her voice swings along with the words and her e's and i's flow into each other. Comparing it to a more American accent, it goes along like a Southern swinging drawl. Junko loathes it. Even more so, she hates how the manner of speaking and the accent carries into even her Mainland, going so far as to think it makes her sound a bit slow in the head. She works hard at masking this tendency and matching her pronunciations to those around her. Usually, she is very successful and no one knows differently. When Junko is angry/startled/hysterical, though, the accent creeps back in... In all honesty, it's kind of pretty but there's no telling that to Junko!

Misc. dislikes: world literature, shellfish, rainy days, game shows, being alone, being ignored, not knowing things, bland food

Hobbies:
Scrapbooking – In her tendency to obsess, Junko also clings to a tendency to organize her passions. Scrapbooking is a solid combination of everything with the added bonus of being a perfectly acceptable hobby. She spends hours with tiny scissors and colored pens and sparkly stickers to make her memory books beautifully tidy and easy to flip through. The fact that none of her scrapbooks feature her or her family doesn’t even cross her mind as odd; she is not yet worthy of the detailed devotion. The point of the ritual for her is to remember and treasure alien things, things that are beyond you and above you. You never keep a scrapbook of yourself; you keep it of other people and their lives. All of her books are neatly bound and stacked on a shelf above the desk in her bedroom – a row of brightly colored spines that feature what appear to be nonsensical titles. In fact, the titles read like cliché titles from a long-running shojo anime and only Junko is likely to know that Bright Lights! Under The Bridge! is actually a scrapbook devoted to Sailor V. Even in her private retreat, she worries about being outed for an otaku.

Wiki-ing - While Junko is by no means a computer whiz, she has developed some mad skills when it comes to researching on the internet. She has crazy Google-fu and is a regular Wikipedia Star. Junko regularly hits the internet to find the latest gossip, tidbits, and facts about her favorite topics and obsessions. Wikipedia is one of her favorite sites and she usually forgets to take the information with a grain of salt. She is also a devoted contributor and adds information from her scrapbooks or interviews in slightly-sweet phrasing. She is adept at following links to hunt down what she wants and can easily lose hours at her task. It is a rare day that does not find her checking Wiki for at least an hour. Junko just likes to know things and this is one of her tricks. If she forsees an event or conversation coming up in the future and she knows nothing about it... Wiki, here we come!

Theater – It was to her parents’ immense relief that Junko discovered and embraced dramatics. Not only did it give their daughter something for her transcripts but it also, they hoped, would lead her to delineating between roles and life. They were right about one thing. Always listening and ready to oblige, Junko is a director’s wet dream. It helps that she actually has a modicum of natural talent to begin with and she is all too willing and ready to allow someone the freedom to shape her. Theater is nice and simple and Junko enjoys the permission to be someone else. Everyone in a play has a specific niche and everyone is treated with set importance. When she can manage a starring role, it all comes up roses because, not only does it take away the problem of deciding what people want from her but it also imbues her with Super Specialness without her having to bring it to people’s attention.

Caring for her fish - Fish never expect anything other than food and occasional water changes. Junko can provide both of these. This alone makes the chore fun for her as it is combines her desire to be needed (the fish NEED her, darnit!) and her need to be successful. Junko doesn't seem to realize that it really is possible to mess up a fish tank and kill the inhabitants. It's so effortless to her that it relaxes her, soothes her, and raises her ego. She frequently sings while working on the tank and talks to the inmates. She also brings home new accessories on made-up holidays for them. ("Oh, look! A pink castle! Because it's St. Poseidon's Day! A Torii gate! Because it's Hug A Fish Day!")

Mis. hobbies: rearranging her gashapon figures in new dioramas, shopping, keeping a dream diary

Goals: More than anything in the world, Junko wants to be a Special Snowflake. She wants people to recognize her as precious and unique and talented... And she does not want to have to tell people this. Junko also wants to be loved and love; she believes with all of her passionate little heart in True Love and hopes to find it some day. Once she awakens and realizes that she is, in fact special in a way that few others can lay claim to, Junko tries to expand her goals and consciously tries to raise them to Bettering The World. Her new goals will include things like reviving Sailor Moon and defeating Chaos... Then she can find her True Love and get a nice little penthouse apartment and hostess her little heart out.


Good Points:
Loving Big Heart - Junko is one of those rare people who really does accept everyone around her and does her level best to find the good in them. She is painfully loyal to her friends and supportive regarding whatever makes them happy. She will also forgive you anything if you've made her True Hearts list. If a heart ever ran overfull, it's this little one. She will go out of her way to be the shoulder you can cry on. She may not have the answers (most of the time) but she believes that you actually do - all you have to do is stop being upset and think.

Oil On Troubled Waters - The ultimate when it comes to avoiding conflict, Junko tends to help others avoid it as well simply by existing somewhere near the problem. It is very hard to have a proper screaming fight in her presence because her face reflects the stress of it on her so clearly. It would be like kicking a puppy. She herself will almost never start a fight and, if she notices the tension growing, she expertly changes the topic until things can be handled more gently. Never the type to lecture the combatants, Junko will instead approach each separately in an attempt to find a middle ground. She never lets the fight become about/involving her either.

Big Ears - While Junko does talk an awful lot, she also listens in equal amount and she retains information scarily well. She has a knack for details and facts, filing them away in her brain for future use. It often takes her a few moments to pull up information that is less exciting for her (hence her dislike of game shows wherein there are time limits) but, if she is deeply invested in the material, she can recall it in an instant. Ask her about the last sighting of Sailor Moon and you'll get the date, time, and possibly the weather conditions. Ask her about Tale of the Genji and she will stare at you blankly for long moments before her mind boots up the lecture from class. She is definitely a strong audio learner.

Knowing The 'Net - She may not be a programmer and she may not be able to build you a whistles-and-bells website but Junko knows how to work the internet exceedingly well. She can link-follow with the best of them and has an uncanny memory for the best information sites. Need to know the weight of a baby panda? She can find it for you. Need a map for an obscure sewer system? She can get that, too. The Google Force is strong in this young one and she actually enjoys doing research. It satisfies her to Know Things.

Rolling With The Punches - A lifetime spent moving may have been hard on Junko but she came away with a peculiar talent for adapting to circumstances. She is a chameleon and, having an inner life rather like Silly Putty, she can pick up new manners and rules easily. While this is useful in a social setting, it applies equally well to life and plans. Junko is very happy to have a set plan when going into a situation; it makes her feel in control and optimistic. Should something change, however, she is not at all crippled. She has no hesitation about abandoning plans and adjusting behaviors. As long as her goal is static, Junko can show herself to be more flexible in getting there than a pre-teen gymnast.

People-Pleaser - Junko believes that the Golden Rule is the best rule in the whole wide world and she practices it every day of her life. She tries her best to treat people well aka how she wants to be treated. For her, this means going along with the flow and helping people and being agreeable. She is incredibly polite and sweet, the kind of girl a boy would feel safe in bringing home to Mom. Always ready to lend a hand or volunteer, Junko is your girl.

Flaws:
People-Pleaser - I know what you're saying. What? Didn't we just go over this? Yes, we did. However, for as useful and sweet as this trait of Junko's can be for most people, it can easily go too far. Junko wants so very badly to be liked and appreciated and recognized as special that she forgoes her right to her own opinion and not only follows the flow but sometimes drowns in it. She is the very poster girl of what peer pressure can do to a person; it is only through extremely good dumb luck that none of her friends go in for drugs or felonies so she has never been lead that way. Nonetheless, it is bad enough that she will willingly repress her own personality and wishes to make others happy.

Maturity, What Maturity? - The problem is not that Junko is immature; the problem is that she has not yet achieved full and proper maturity in equal parts. She has manners and social skills and can behave herself with grace. However, when attention is turned towards her (even if she desperately, desperately wants that attention), she has two responses. The preferred one is an immediate change of subject and an awkward redirection of the conversation towards someone else. It is a supremely difficult thing to watch for anyone with a sympathetic bone in their body. What makes it worse is that every gesture of her body is saying the exact opposite of her words; she wants the attention but she does not know how to handle it with any kind of maturity. As for the second option... Let's just say it is even more embarrassing to watch an 18 year old literally crabwalk out of a location. Luckily, this happens far less frequently than option number one.

Stalker Girl - Junko obsesses easily and, while she does manage to avoid coming off as a mouth-breathing freak, it only takes regular contact with her to notice how she fixates on people, places, and things. It is almost like falling in love for her - a million times a day in miniature sunbursts. You just have to step into her room to discover the true extent of her manias. Her figures are neatly organized and tended. Her scrapbooks are immaculate. She really, really, really pays attention. Once her attention is caught, you will have a hard time getting rid of her.

Turning Inward - For all that she projects outwards and interacts with the world, Junko is prone to self-obsession and overanalyzing her own mind and attitudes. Left to her own devices and without distraction, she will dwell on her flaws and strengths until she becomes a caricature to herself, barely recognizable. The worst manifestation of this is her desperate need to be special. Junko's definition of special is broad and changeable, something she can never obtain. When in this state, she is quiet and withdrawn and liable to tears. Luckily, she can be jolted from this inward spiral fairly easily. Something shiney usually does the trick.

Whacked-out Priorities - Junko does not prioritize like the regular world thinks she should. This is problem enough when she opts to skip a literature test to stand in line for a glimpse of an idol singer. This becomes a far more serious problem when she makes the completely wrong choice in a battle based on her favorite teammate. Even worse, it is hard to know when her priorities are skewed until she does something bone-headed.

Personality:
A true extrovert, Junko is never happier than when she is surrounded by other people. She finds everyone fascinating and readily encourages the sharing-of-information. Her need for solitude is always outweighed by her desire for company and her batteries recharge at a rapid rate. Whereas most people would need to get away for a few hours of alone time after a hectic, interaction-heavy schedule, Junko can manage on far less. The most time she gives herself to be alone still involves heavy interaction with the outside world whether it be surfing the internet for choice tidbits, writing a fan letter to some poor mangaka, or organizing her scrapbooks. The quietest times happen in her room on those occasions where she has a new anime to occupy her mind. These are the times when she feels safe and able to indulge in the obsessive tendencies that she so carefully hides from the rest of her world. Deep down, Junko knows that people will look at her differently if they knew she had every episode of X anime memorized or the complete set of figures from Y anime. Forget about her senshi scrapbooks. Her fear of being outed as an otaku is a bit hysterical when you look at it from an outside perspective. After all, other people (people she knows and likes) have fandoms and favorites and they still function well enough. It is only in her head that her passions set her apart and make her strange in a way that is not acceptable. It isn't shame, necessarily, but Junko carries within herself a crazy little seed of knowledge that says "this is not normal". Needless to say, if you ever find out about her collections and scrapbooks, it means that you are prized beyond all other mortals.

Junko is a creature built to adapt and bends to new situations easily. She accepts people as they are and, in parallel, embraces new ideas. Concepts and abstractions rarely bother her for more than a few moments before she can process them into her world view. When you hear about a boundless mind, you should probably picture Junko. This works amazingly well in the case of group projects and battles. She has absolutely no problem entering a situation planning to go left and then, at an instant's notice, being told that going right is a much better plan. While she can and does carry preconceived notions around in her sweet little head, she is always more than ready to be proved wrong. If you are among her most trusted friends and family, you even have a chance of convincing her that the sky is green. Her trust is a fantastic, glorious thing to witness and, for most people who care about her, betraying it equals putting a puppy on a spike - just simply notdone. Of course, no one is perfectly protected and so, on occasion, Junko does get hurt. Two guesses as to how she handles it. Yep, you're right. She isolates it, binds it up, and buries it under the bed to keep for a rainy day. She wants you to like her and, again, people don't like cry-babies.

Ironically, Junko actually has a number of strongly held opinions. The problem is that they always relate back to what other people think and like, ie people like smiles and agreement, people think kind words are better than nasty ones. When it comes to other opinons, her will is yours to fill-in. In her quest to be liked and be accepted, Junko has given over all control and is more than willing to supress almost every single one of her own preferences and tendencies to oblige you. Little Junko is the world's most boundless blank slate and she has yet to find the snapping point. In all honesty, she finds it reassuring and freeing to allow others to dictate her trends and habits; if she doesn't have to think on the situation, she can worry about other things. Unfortunately, she gets a bit tied up and stressed when multiple, conflicting viewpoints are thrust upon her. Then she scrambles to blend them into something which everyone can be okay with, something she can put on while offending the fewest people. Her saving grace is the generosity and earnest way in which she performs her tricks for people. Even those who peg her as faking it have trouble calling her on the fraud because she throws herself into it. She becomes that part and she, for that length of time, really truly believes in it all.

In keeping with her baseline nature, Junko is fun, good-humored, and unfailingly responsive to your moods. Her sense of humor responds to every single thing from slapstick to puns; she loves to laugh and, when you hear her, it is easy to join her. If you are having a bad day, the best thing to do is find her; she will listen to your troubles and, while she will never offer solutions, there is something soothing in her open-hearted acceptance of your trust. Whatever you say will forever be sancrosanct; Junko will take your secrets to the grave with her. Her trust and loyalty, in fact, are rather easily won which makes taking advantage of her willing ears all the easier. She is sweet and affectionate but especially so towards her parents and her closest friends. Everyone else still gets the sweet willingness but she won't have to try so hard to keep your secrets because, unless you're a beloved person, she tends to forget them. Needless to say, though, Junko responds well to kindness of all varieties and a well-timed compliment can earn you time and a smile.

While she is not necessarily vain about herself, Junko does react to flattery easily. This ties into her true difficulties, though, and she can never quite accept the compliment gracefully. She will smile and thank you and then abruptly change the subject to you or something neutral. Herein lies the problem - Junko wants, more than anything, to be regarded as a Very Special Snowflake. She wants to be admired and adored and treated like spun sugar. Not just by her One True Love, either (though she desperately believes in soulmates and eagerly awaits the day she'll find hers - until then, she will fall in and out of crushes with a distressing frequency). She wants the population at large to recognize her unique, sparkly self. For many people, this desire results in a certain mode of immodest behavior, a tendency to showboat and call attention to themselves. Junko is aware of this. She is even more painfully aware of the reactions this sort of behavior can cause, ie the exact opposite love and adoration that she desires. Therefore, in her mind, she has consciously decided to avoid any and all self-aggrandizing. She never seeks recognition. She never asks for a compliment. In fact, she very deliberately avoids asking for flattery to the point where it is noticeable to anyone willing to pay attention. She is, to use an oxymoron, immodestly modest. Underneath it, though, she craves exactly what she appears to avoid. She wants recognition and flattery. She wants you to recognize her inherent talents and skills. Problematically, this does not mean she wants you to trumpet them from rooftops. She is caught at a perpetual Catch-22 and it would be fantastic if someone can point out that people hang out with her and like her because she is special and it is okay to accept a compliment that is offered. She desperately needs to learn that there is a very vital difference between a compliment freely given and a compliment demanded. Until she does, Junko is going to be stuck in an emotionally confused state, fretting about the world's stupidest details.

When it comes to temper, you would be hard-pressed to locate Junko's. She maintains a steady aura of even-keel, refusing to raise her voice in any kind of anger. Mind you, this does not mean that nothing will get her angry or that she is lacking in anything resembling a temper. On the contrary, she has just forced that part of her personality to atrophy through a steady diet of denial. Junko does not get mad. Junko does not get even. Those are unattractive characteristics and they usually make people not like you, something which you will know is anathema to the poor girl by now. Of course, she doesn't like it when people make fun of her and it upsets her when friends are hurt. However, she assiduously wads up that hurt and anger and shoves it under her metaphorical pillow. When the pillow reaches the ceiling, Junko simply goes off to a private place and bawls her eyes out. All of the slights and pains are turned inwards until she can unload them in secret. She has yet to learn her limits in this regard but, as of now, she can tolerate the equivalent of a week of bullying/slurs on her clothing/puppies being kicked before she has to go and decompress. No, she does not realize this is not a healthy way of coping. She only sees it as the best way to avoid the horror of confrontation. She will always forgive you (or at least try really, really hard and appear to forgive you) and she will often apologize even if there is no chance that a situation was her fault.

Confrontation really is a deep and abiding fear of hers. Junko can never view a difference of opinions or a debate as something beneficial and healthy. Much like a kicked puppy, she will always shy away from raised voices or intense dialogues. Everything within her shiny little soul longs for peace and brotherhood. Thus she does her best to play peace-keeper whenever possible even if it requires her to gather all of her courage in both hands - which it usually does as it is sometimes very hard to mediate a fight if you cannot bear to be in the vicinity of it.

Basically, she is remarkably easy to be around and you will never lack for an attentive audience. She will forever believe the best in you, support you, and compliment you. She will just also quietly scream inside as she waits for you to do likewise.


Appearance:
Face: The chemistry of Junko's face is the biggest reason why she is constantly being mistaken for a younger girl. Rounded and soft, Junko's face is devoid of angles. She has apple cheeks peppered with freckles and a faint dimple in her left cheek that appears when she flashes her bright grin. Her mouth is on the small side but it is well-formed with a definite little cupid's bow to the top lip. Mobile and responsive, her mouth slips easily between exaggerated pouts and dazzling smiles which happen to reveal her straight white teeth. When she smiles properly, her eyes scrunch up. Otherwise, her eyes are large and rounded, a washed-out shade of bottle green. Little eyelid shows when her eyes are fully opened and her eyelashes are sparse and pale. Her eyebrows are also pale but she pencils them in for a bit more drama, using a light rose-brown pencil and emphasizing their slight arches. Her nose is on the small side of things with a rounded tip and short bridge. As previously mentioned, Junko does have a noticeable amount of freckles over her nose and cheeks, a honey color against her fair rose-and-white skin. However, this is what make-up was made for and no one will ever see the freckles unless they catch Junko first thing in the morning. Other than her obligatory foundation/cover-up, Junko only wears the barest of make-up - a bit of lipgloss, a bit of eyeliner, a bit of mascara. Her skin is extremely sensitive and she has to be careful of what she uses.

Hair: Junko's hair is one of her little vanities, one of the things she actually appears content with. This alone warrants the care and effort she puts into it. Her hair is the color of pink sand, a dusky pink color that has an almost tan underlay to it. It hangs down to her mid-back in a heavy, pin-straight swathe with a middle part all the way through. Thankfully, it will take curls if Junko tries hard enough and applies all of the tricks of the salon trade. Usually, though, her main focus is on the front sections of her hair. A fair two to three inch section on either side of her face is cut to end just past her collarbones. Every day, she carefully brushes and curls these so that they lift up and away from her scalp in smooth waves and then curve down to frame her face slightly before curling up and outwards at the ends in a drastic flip. With this kind of effort going into the front, is it any wonder that the rest of her hair often hangs loose or in a fat braid? On special occasions, she will put it in a low chignon, spearing a few sparkly flower pins through it for emphasis.

Build: At a fairly sizeable 5'5", Junko is much taller than she would like to be. In her heart of hearts, she is a wee 5'0". She is delicate, though, with a fine, light bone structure and long limbs. Her hips are non-existent and her bust-line is only slightly better, requiring the use of bras on only special occasions. She manages to avoid looking underfed simply by the scale on which she is built, thankfully; there are no gross rib and spine bumps or shoulder-blades that can cut you. Her figure is definitely a throwback to gymnasts with equal flexibility and a habit of bending her legs up and underneath her. To her relief, her hands are of matching delicacy with fine, long fingers. To her horror, she has flat feet that, while small, fall on the wide end of the scale. Win some, lose some.

Voice: Junko's voice has surprising depth and texture to it despite being in the higher-alto range of things. When she gets excited or anxious, it climbs upwards and her mediocre singing talents have her hovering in the uncertain (and definitely uncomfortable) space between a true soprano and a true alto; her voice is not trained or skilled enough to call it a mezzo-soprano. The fine-tuning can be ignored at times courtesy of the unusual husk to her voice which is a bit reminiscent of jazz singers.

As mentioned previously, Junko has a definite accent when she allows it. Normally, she suppresses the natural swing of it fiercely but it will seep through when she is angry or excited... Or even tired beyond control. It's a musical, swinging accent that could be comparable to an American Southern accent. Not as slow but of a comparable rhythm. To better control the accent, Junko rarely yells and never whispers; she has found that speaking at a medium tone carries out her affected "Mainland" accent better and shouting just risks her real accent coming through to the forefront.

Clothing: First things first - Junko does not appear to have her own discernible fashion sense. She falls into line easily with whatever the current trend is and embraces it with only a few alterations. When she does deviate, it comes in the form of small changes such as a slightly better color for herself (she has enough sense to realize that neon orange is in no way good for her) or a better fit. The message of the clothing is the same - I fit in, I'm in style, I belong. Try as she might, there is a certain slavish-ness to her outfits and, the moment she puts one on, it appears more as a uniform than a mode of self-expression. If you open her closet, you get the same unfortunate feeling - this is my Goth Outfit, this is my Lolita Outfit, this is my Cute Girl Outfit. Ironically, the outfit that looks least like a uniform is her school gear which is very much a uniform indeed. Junko does have a few preferences which sneak out here and there but, over all, she suppresses her own taste and allows herself to be subsumed by the culture. When it's acceptable, however, she will pick a skirt over pants (no longer than knee-length!) and a button-up shirt over a t-shirt. She looks distressingly cute in her school uniform as you can imagine. She pays just as much attention to material as she does style and will agonize over something being the exact right cut but the exact wrong material. Color-wise, she stays away from white and black and brown as much as possible, thankful that vivid colors are once more popular. She loves purples and greens and blues and it is not unheard of her to have the same shirt in all three of those colors. She does, however, despair that she cannot wear red as, to her, it symbolizes Sexy and Powerful. Pink hair + red clothing, though, is never a good idea and Junko doesn't want to be special because she looks like a bloody car wreck.

Sensitive about her height, Junko avoids heels whenever possible and, when her trend of the day demands platforms, she gets the smallest ones she can manage. Her ears are double-pierced but she cannot remember the last time she used the second holes; they are probably closed and would hurt like a mother if she tried to get studs into them. Jewelry-wise, she changes frequently and her vanity looks rather like a Barbie explosion of faux stones and sparkle. Her most favorite of accessories, however, are cell phone straps and charms. She lost count somewhere back when she was fourteen but she can tell you proudly that she has a strap and charm to match each outfit! She thinks this is something to admire.

Here! Have a picture - http://two-sins.com/fauxarts/junkobase.jpg (lines by Sushi, color by Tami)


History:
Born the only child of a devoted Maritime Self-Defense Force man, Inoue Kenta, and his demure housewife, Asuka, at a base hospital on Ishigaki, Junko had a remarkably boring early life. In fact, on that quiet little island, her parents made sure she was gently protected from all negative views of the world - Beginning but not ending with her father's disappointment that she was not a boy and that the difficult birth led to her mother's future sterility. As her father had his career to worry about, her mother Asuka became her primary care-giver, indulging her precious child in any of the treats she wished that could be fit comfortably into the budge. Luckily, this never seemed to turn Junko's head as, from an early age, she was obedient and sweet-natured. She was a little girl with a great big heart and a ready willingness to play with any of the nearby children - locals, fellow naval babies, whoever would give her the time of day. She even charmed some of the American marines based nearby into quick romps and Hershey Kisses traded for stilted English words. The discipline came from the threat of her father's displeasure, really, and she learned quickly what her mother's sigh of "If your father was here..." meant for her when Kenta returned to their cozy little home. Once she learned the trick of behaving, though, her father's homecomings shot to the equivalent of a celebrity's visit; he was strong and smart and soft-spoken and and and... Needless to say, the first six years of Junko's life moved along swimmingly.

When she turned six, however, Kenta was reassigned and thus began the little family's gypsy ways as the SDF saw fit to shift her father from post to post, utilizing his near-OCD organization skills, brilliance in bureacray, and his fluency in Chinese and English. The first move to another island and another base and another coast was exciting for little Junko. Since she was sad at having to leave her old friends, her mother carefully explained that it was important for Father and there would be a new group of children just dying to be her friend.

Unfortunately, this proved to be yet another case of motherly reassurance gone awry and Junko found that she had to try harder to make friends than she had previously. Clearly, these children had not been waiting and hoping for arrival! Determined now, Junko merely tried harder until she became accepted - the first fatal step on her way to her future. Bliss reigned again in Junko's little world, though, and she threw herself into school and the social whirl.

Eighteen months later, the SDF gave Kenta new orders and Junko waved goodbye to her friends once more. Over the next four years, the Inoue family moved three times, each shift moving them successively closer to the Mainland,drifting along the coastlines. Junko did not particularly care where they were going; all she knew was that the moves had become less exciting and more tedious. Each new landing site featured the trials of making friends again and her personality and buoyant nature started to suffer for it until she was just as quiet and demure as her genteel mother, biding her time until she safely had a group around her.

Junko was 11 when her small family finally made it to Mainland, stopping in Tokyo for a nice long stay of two years. At first, she was desperately excited - all of the lights and noise and the tip-top of everything. Then, first day of school, she opened her mouth to discuss her newly discovered love for incredibly fluffy, rose-petal-filled anime (thanks, Mom, for the sometimes TV babysitter) and promptly shut it for the next week and a half. Children everywhere can be cruel and that's just a fact which Junko had learned over time. However, she had never before experienced it directed so clearly at her person; her accent was mocked and mimicked to the delight of her classmates, garnering shrill giggles from the other girls and snide comments about her beloved shows. Never having considered her interests or accent to be anything unusual, she paused, shut her mouth, and waited until everyone forgot about it. In the meantime, she hid in her room, isolated her growing collection of toys, and practiced the "right" accent. Her mother eventually noticed and brought it up to her father on one of his visits but, ignorant of the root cause, he merely approved of his daughter's efforts. After all, speaking properly made good impressions and good impressions made for a good life.

Eventually, she trained herself well and re-emerged as a proper little social butterfly, matching her schoolmates step for step. Soon she was accepted and life went on as normal until another reassignment shifted the Inoues back to the coastal ports. Junko took an important lesson with her, though, for good or ill; people are ever so much nicer to you when you mirror them and go out of your way to please them. The next few years featured a fine-tuning of this new science and, to her parents' delight, Junko easily fit in wherever she landed, making friends and charming teachers. If her room was off-limits to friends and she rarely invited anyone home, no one thought much of it as she went out of her way to invent fun outings and interesting trips. Even her mother was ousted from the inner sanctum of Junko's room eventually; Junko took over her own cleaning with meticulous care, giving her parents no reason to object. She was polite and well-behaved and her rewards were a liberal allowance and treats on a regular basis. Junko took great care to show her parents where most of her allowance went out of respect and nerves; the sight of clothing and jewelry, fish and idol magazines made it easy to overlook the growing army of plastic figures that rode home in her backpack and purse on a regular basis.

Things only changed a bit when Junko turned 16. Now a chief petty officer, Kenta was given the choice of a plum assignment aboard the force's newest destroyer in the Escort Fleet or else a cushy job at the Staff Offices in Tokyo. Either way would land them in the capital but Junko secretly prayed for option two; she missed her father when he was away. Unfortunately, Kenta could not quite give up the ocean and, after long discussions with Asuko, he shipped out once the two women in his life were safely ensconced in a comfy little condo in the Juban area, reassured that Junko would be able to finish out school in one place and set her sights easier on a top university. Resigned, Junko set about her usual steps to ease herself into a new environment. It was old hat by now, after all, and the sooner she got in the door, the better she felt. Before long, she was enjoying new friends and a minor level of popularity; she was the girl you could go to for a favor or a shoulder.

When the sailor-suited girls began to be spotted in the neighborhood, Junko naturally joined in the gossip and laughter but, privately, she was fascinated and the surest way to catch her attention would be to mention the mysterious Sailor Moon. Soon, as had become her habit, the scrapbooks started - one for each senshi as they emerged and battled.

Unfortunately, things did not stay as simple observation for long. One day, six months ago, while walking home from school, Junko had the misfortune of being in the exact wrong place at the exact wrong time. Before she knew it and before she could dismiss it as a practical joke, she was caught in the midst of one of the battles she had only heard about - monsters and villians and people fainting all around her. Then Sailor Moon appeared, followed by the others, and Tuxedo Kamen showed up and... Oh, they were every bit as wonderful and special and amazing as she knew they had to be.

Cue the full-blown obsession. Whoops.

Current Situation: Prior to receiving her dream and henshin stick, Junko was quietly living with her mother in a small condo in a decent neighborhood. Between classes, obsessions, and living in general, she had more than enough to keep her out of trouble. Once she has that fateful dream and wakes up to the newest, best fashion accessory of all time, she will be pounding her way to a certain hapless young man's house and begging him to take her along. Poor Kaz.

Past Situation: During the Silver Millenium, Junko's former self was a noble from one of Neptune's moons who, after being sent to the court, humbly trailed after Neptune in order to both wait on her and learn from her. Allegedly, she was a distant cousin born through a familial indiscretion but nothing could ever be proved. What was for certain, however, was that she seemed to resonate along very similiar lengths that Neptune did. She had the same sort of glow and aura to her spirit (even as she tried to hide it) and there were additional hushed rumors that she could be one of the unheard-of, unthinkable secondaries - ie if something happened to the senshi, there were back-ups. (Works, doesn't work, I'm not married to this.)

 

P A R T III : warrior information.


Symbol: The alchemical symbol for Neptune, a funky-looking trident pointing upwards.
Main Color: Sea green.
Secondary Color: Plum (DDA0DD)

Transformation Phrase: "Neptune Crystal Power, Make Up!"
Sequence: After taking a deep breath, Junko holds her henshin stick over her heart and bows her head. Softly, she says, "Neptune Crystal Power, Make Up." Water begins to trickle up from the ground until she is standing in a puddle, the circumference of which easily encloses her. She takes another deep breath and holds it this time. Then, with a rush, the water all pushes skywards and falls inwards over top of her in a very contained little tidal wave. There is a whirlpool effect that winds down her body like an old-fashioned barber pole. With a final push, the water then ejects upwards once more before it all fades away in a sprinkle of light-catching drops. Neptune stands there and exhales (usually in a gasp - no one ever said she was good at holding her breath), looking remarkably dry.
Introduction Phrase: Standing with her legs shoulder-width apart, Neptune plants one hand on her hip and brandishes her mirror at the opponent for a moment. Then she brings it back to rest on her shoulder as she says, "Stop right there and reflect on what you're about to do! It's going to make someone very unhappy and that someone is probably YOU!" Then, because she's Junko, she giggles sheepishly, pulls her feet together, and holds the mirror out again in front with both hands on the handle as if she can ward you off with just that.

Fuku

Tiara: Gold with a sea green gemstone at the center.
Earrings: Each earring is a three strand affair that dangle about an inch and a half below her lobes. The strands are teeny tiny sea green seed beads that terminate in a slightly larger bead. They attach to her ear with a small sea green star.
Choker: Sea green with a gold star at the center.
Sailor Collar: Sea green with a thin white stripe on the outer edge.
Front Bow: Plum with a sea green orb at the center.
Bodice: Plain white.
Gloves: Wrist-length white gloves with a thick ribbed band of sea green fabric around the wrists. Have you ever seen oyster-shucking gloves? Picture those but lady-fied.
Skirt: Sea green, comes down to about mid-thigh.
Back Bow: Plum.
Shoes: Flip flops. No, I'm serious. Neptune wears a pair of sea green flip flops with modest rubber soles that feature great traction and impressive flexibility. The straps that go between the toes and around are fitted snugly and (for the most part) don't fly off when running around. Of course, for every rule there is an exception and, sometimes, Junko is just going to rip the bloody things off her feet and throw them at someone.

Attacks
Name: Stop And Reflect!
Effect: Neptune turns the mirror outwards towards her target for a moment and then spins it in the manner of a color-guard-flag-spinner before bringing it back to rest on her shoulder. Her other hand comes up to touch her temple with her forefinger. She smiles and calls out, "Stop and reflect!" A flash of sea green light shimmies its way towards the target to envelop them in a burst of color. Once the light fully saturates the enemy, her or she will stop dead in their tracks for up to ninety seconds. This is entirely a mental attack as, when the blow lands, it effectively knocks down the normal defenses that we use when focused on a task to keep us from thinking of everything else in our lives. The enemy will suddenly become completely tangled up in his own thoughts and motivations. The most important thing in those moments is to dwell on motivations, decisions, all of those little things that happen during the day that serve as food for thought. If an enemy has any wavering in their belief, any smidgen of doubt in the righteousness of their cause, this will grow as they chew the concept to bits, thinking over and over and over. Knowing thyself sucks big time here.
Restrictions: A relatively easy and low-level attack, this can be performed as long as Neptune can focus long enough to aim her mirror properly. The length and strength of it vary drastically, however, depending on the target. If an opponent is particularly firm in their decisions and righteous in their behaviors, the attack is just enough to throw them off-balance. Enough time for one of Neptune's teammates to land a solid attack. As an attack itself, it lacks real punch except on people undergoing some form of emotional strain or self-doubt. So, while you cannot dodge it, you can certainly shake it off easily in certain cases. (Side note: If Junko can get her own act together and conquer her own neuroses, this attack will become more powerful and long-lasting as her own faith in herself would become the equivalent of slapping down a blue-eyes white-dragon card over your opponent.)

Name: Tidal Erosion Crash!
Effect: Neptune brings both of her arms up and across her body to form an X, hands held straight. With a shout of "Tidal Erosion Crash!", she brings her arms down in a sharp gesture, uncrossing them and holding her hands with her palms flat and downwards. There is a rumble in the ground beneath both Neptune and her target. Then a pillar of salt water erupts from the ground between them and heads straight for the enemy. It swerves and swirls around the enemy, battering them back and forth roughly for twenty to thirty seconds. At full power, it can abrade skin and tear at clothing while the less powerful version will leave only bruises. If there are scratches or cuts present already on the enemy, however, the salt water stings about as much as salt water tends to do aka not paralyzing but ouchie-ouchie.
Restrictions: This attack can be used up to twice a day but the second time is definitely less forceful than the first. If an enemy has seen it before, they have a small window of opportunity to dodge it but they had better move quickly and far away or else it will be too late. Once the attack has found you, you are completely out of luck. After using this power the second time, Neptune is left winded and panting; she will need a few dangerous minutes to regain her strength fully.

Name: Riptide Mirror Funhouse!
Effect: Neptune points at her target and shouts "Riptide Mirror Funhouse!" Then she drops into a crouch and pats the ground beneath her once before standing and lifting her arms, palms upwards, until they are parallel to the ground. With the raising of her arms, a thin sheet of water emerges from the ground around the target and confines them in a tube of shimmering water. When Neptune claps, it solidifies into a mirrored surface that warps and distorts the new inmate's reflection. After a moment, the mirrors start to move and bend, breaking apart in clean lines to form a tight, confusing maze. Primarily a distraction technique that lasts a minute or two, there can be some physical damage if the target is particularly unlucky, panics, and runs into the sharp edges of the mirrors before they dissipate.
Restrictions: This attack can be used up to three times a day but the third time only lasts a handful of seconds and the mirrors fade to mist in short order. It can be avoided entirely if someone disrupts Neptune's concentration (ex. knock her over when she's crouched) but, once cast, it's best to just stay calm and wait for it to pass. Really, if you keep your head, this attack just serves to take you out of the fight for a minute or so.


Weapon: Deep Aqua Mirror - When Junko breaks out the mirror, it is a whole 'nother ball game made of gold and sea green enamel. It features a handle long enough to easily accomodate two hands with the very bottom curling into a stylized scallop shell pattern. The top of the handle joins the mirror itself in the same pattern but wider. The mirror is a diamond shape, taller than wide, with slightly rounded edges to prevent its use as a hacking weapon. While the mirrored side is plain and not even interrupted with more than a thin border to hold it in place, the back is heavily adorned. There are golden shells and swirls crowding the entire back surface. Where there is no gold, there is deep sea green enamel. Frankly, it is a cross between tacky-as-hell and pre-Revolutionary-France.